Part-time Professor Interactive Design and Game Development
- Location
- Atlanta, Georgia
- Ref
- 499751
- Starts
- Closes
Position Summary
With leading-edge technology and facilities, and inspiring professors with outstanding professional and academic credentials, SCAD offers unparalleled opportunities for talented students seeking career preparation in interactive design and game development.
Duties and responsibilities
Minimum Qualifications: Terminal degree or its equivalent in game design, computer art or a related field. Able to teach within the varying disciplines of interactive design or game design and development. The university seeks educators who will encourage innovation and process development while teaching, with practical concepts of the design profession as a constant element.
Preferred Qualifications: University teaching experience. Additionally, you have experience developing interactive media for professional clients and/or shipped video games titles for PC, consoles and mobile platforms. You are proficient in Adobe Photoshop, Maya, 3D Studio Max, Zbrush, Substance Designer/Painter and Unreal or Unity. Experience in game art direction, development pipelines and programming languages such as C++, C# Python and Java is a plus. Familiarity with technical art pipelines in level design, event scripting, particle effects, animation and/or shaders is a significant plus. Experience in professional-level visual art and design production and teaching and developing online coursework is also preferred.
Certificates, licenses and registrations: N/A
Work Hours:As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Special instructions to applicants:
With leading-edge technology and facilities, and inspiring professors with outstanding professional and academic credentials, SCAD offers unparalleled opportunities for talented students seeking career preparation in interactive design and game development.
Duties and responsibilities
- 100% - Duties may vary and other duties may be assigned. SCAD prepares talented students for creative professions through engaged teaching and learning in a positively oriented university environment. In and out of the classroom, the professor is required to work toward the achievement of this mission. The professor is required to fulfill teaching assignments as determined by contact hours and as outlined in the Employment Agreement. The professor is required to meet teaching responsibilities and expectations as outlined in the SCAD Faculty Handbook. For example: • planning and preparation for teaching; • maintaining an active and engaged classroom environment; • syllabus design, submission, and approval; • holding office hours and midterm grade reviews to provide feedback to students; • being available to students outside of regular class hours through extra help sessions, extended learning opportunities, and study (field) trips; • conducting course- and program-level assessment. The professor is required to meet professional responsibilities and expectations as outlined in the SCAD Faculty Handbook. For example: • modeling professionalism; • fulfilling grading and academic documentation requirements; • recording attendance; • following academic policies and regulations; • supporting academic assessment and institutional effectiveness efforts. The professor must be available to attend on-ground and virtual events upon request or as required, to support the academic department and the university. This participation might include: • faculty councils, • admission events, • curriculum assessment and development, • institutional effectiveness and accreditation support, • events, exhibitions or other publicity assignments. The professor must comply with all university policies. - (Essential)
Minimum Qualifications: Terminal degree or its equivalent in game design, computer art or a related field. Able to teach within the varying disciplines of interactive design or game design and development. The university seeks educators who will encourage innovation and process development while teaching, with practical concepts of the design profession as a constant element.
Preferred Qualifications: University teaching experience. Additionally, you have experience developing interactive media for professional clients and/or shipped video games titles for PC, consoles and mobile platforms. You are proficient in Adobe Photoshop, Maya, 3D Studio Max, Zbrush, Substance Designer/Painter and Unreal or Unity. Experience in game art direction, development pipelines and programming languages such as C++, C# Python and Java is a plus. Familiarity with technical art pipelines in level design, event scripting, particle effects, animation and/or shaders is a significant plus. Experience in professional-level visual art and design production and teaching and developing online coursework is also preferred.
Certificates, licenses and registrations: N/A
Work Hours:As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Special instructions to applicants: