Professor of Practice

Positions: Professor of Practice

Position #:  00052478

Institution: SMU Guildhall

Location: SMU-in-Plano

Priority Consideration Date:  June 1st, 2018

 

Build the future of the video game industry:  We are looking for faculty to fill two positions in an area of specialization: Gameplay Creator, Team Game Production, Art or Programming. Please apply to any/multiple as applicable.

 

At the #1 ranked graduate program in game design in the world, faculty at SMU Guildhall have been shaping key developers and future leaders in the game industry. Our graduates are recruited by top companies in the industry because they hit the ground running with hands-on experience producing real games in an agile format. Join a team of passionate game dev veterans who are mentoring the next generation of game changers.

 

Professor of Practice:  Teaching positions are full-time on an annual renewal cycle (non-tenure track).  Professor of Practice schedules follow the 10-month academic calendar. Faculty members are encouraged to use the other months to practice their craft and maintain credentials as digital game development professionals as well as researchers.

 

Gameplay Creator (Mission Designer, Scripter, Level Designer, World Builder)

Position requirements include:

  • Strong technical skills with game editors and/or other game content creation tools
  • Strong problem solving and technical troubleshooting ability
  • Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and/or level layout (from a gameplay perspective)
  • Ability to create and communicate game and/or level designs in context of your expertise
  • Ability to articulate basic principles of quality video game design
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 

Preferred position qualifications include:

  • Familiarity with one of the following engines/editors (or equivalent proprietary engine): Unreal, Unity, Creation Kit (Skyrim, Fallout 4), Source (Half Life 2/Portal/Left 4 Dead)
  • Proficiency in Photoshop and 3D Studio Max for 2D/3D pipeline for digital asset creation
  • Scripting/knowledge in multiple programming languages, especially: Lua, Blueprint, C#, C++, Java, JavaScript
  • Experience as a lead level designer or lead designer

 

Team Game Production

Position requirements include:

  • Project management skills
    • Ability to create, track and manage software development teams
    • Familiarity with Iterative, Agile, and Rapid Application development
  • Knowledge/experience in publishing (business & marketing of gaming), contracts, budgets, P&L
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 

Preferred position qualifications include:

  • Familiarity with one of the following engines (or equivalent proprietary engine): Unreal, Unity
  • Multiple platform and genre game development experience
  • Experience as an internal studio producer

 

Art

Position requirements include:

  • Strong 3D digital asset creation and traditional 2D skills
  • Proficiency in Photoshop, 3D Studio Max, and Mudbox (or equivalent sculpting software)
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 

Preferred position qualifications include:

  • Familiarity with one of the following engines/editors: Unreal, Unity
  • Experience as a lead artist

 

Programming

Position requirements include:

  • Excellent C/C++ proficiency and design skills, solid math background, and solid engineering skills
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 

Preferred position qualifications include:

  • Familiarity with one of the following engines/editors: Unreal, Unity
  • Experience as a lead programmer or technical director

 

Applicants should include a cover letter, vita (resume), portfolio showcasing individual abilities, and two letters of recommendation or names and contact information of two or more references.

 

To ensure full consideration for this position, the application must be postmarked or emailed by est. June 1, 2018 but the committee will continue to accept applications until the position is filled.  The committee will notify applicants of its employment decision after position is filled.  Hiring is contingent upon the satisfactory completion of a background check.

 

SMU will not discriminate in any program or activity on the basis of race, color, religion, national origin, sex, age, disability, genetic information, or veteran status, sexual orientation or gender identity and expression.  The Executive Director for Access and Equity/Title IX1 Coordinator is designated to handle inquiries regarding nondiscrimination policies, including the prohibition of sex discrimination under Title IX.  The Executive Director/Title IX Coordinator may be reached at the Perkins Administration Building, Room 204, 6425 Boaz Lane, Dallas, TX 75205, 214-768-3601, accessequity@smu.edu. 

 

Start Date:  est. July 1, 2018

 

Contact Info:

Guildhall Faculty Search Committee:

5232 Tennyson Parkway, Building 2

Plano, Texas 75024

GuildhallDO@mail.smu.edu

972-473-3503